by Rosie Clayton
Education Consultant, United Kingdom
Over the last six weeks I’ve been travelling across the USA looking at new models of learning and school design, with a particular interest in the move towards deeper and more student driven learning, and models which enable the development of a broad range of skills and competencies in addition to the acquisition of academic knowledge. Project- and inquiry-based learning has been the common thread in most of the schools that I’ve visited, and exemplified in a number of different ways.
Here are five emerging trends which have pushed my thinking around the design and impact of project-based learning (PBL):
In Big Picture Learning schools students spend close to 50% of their time during the week off site working in industry or the third sector, in a range of roles and on a number of different projects. Internships typically last from a number of months up to a full year, and allow students to pursue their interests and passions related to future career ambitions. They develop vital networks and relationships to support/enable progression, gain industry and employability skills and competencies, engage in meaningful and deeper learning activity with specific outputs or products expected (and linked to academic study), and learn from a wide range of adults and highly skilled professionals who mentor, coach and guide. Internships also drive and frame all learning within school, and assessment rubrics are co-constructed with educators, community and industry mentors so professional standards and expectations become a foundational part of the school operating systems and culture.
2. Design Thinking
Design thinking has been a key feature of a number of schools and education programs that I’ve visited and is growing in popularity, drawing its inspiration from the product development and lean start up process in industry. It’s a problem solving based pedagogy where driving questions are framed around addressing a specific human or community need, with an inbuilt bias to action. The learning process is constructed around making or creating something that will have a direct impact or effect change. At Nueva School, based in San Mateo, its design thinking core elements cover: research/deep dive - focus - idea generation - informed decision making - prototyping cycle - collaboration. Design thinking is embedded through their Innovation Lab and Makerspace, where students undertake Quests and Internships as part of elective courses, building and creating a range of tools and products. This cements the pedagogy and facilitates iteration, as well as diffusion and cross-curricular project development across the school.
3. Games-Based Learning
Both digital and physical games-based learning methodologies are also spreading in interest, and Quest To Learn in New York was the first school in the US designed around games-based learning practices. Both in-subject and cross curricular projects are themed around Quests and Missions, where students work on challenges and solve problems using a games design and systems thinking methodology—identify the rules, invent a process, execute, and evaluate—and through storytelling and play. This highly dynamic medium appeals to students’ interests and instincts, leading to an engaging and motivating learning environment where they take on variety of real life roles (enabling authenticity and relevance) and often collaborate with external professionals throughout the learning process, which culminates in exhibition. The model enables students to gain a deep understanding of complex systems and concepts, and the effect of individual actions and micro processes within them, whilst developing a broad range of skills and competencies.
4. Digital Making and Collaborative Maker Cultures
Bergen Tech is part of a CTE campus in Hackensack NJ which delivers extremely high-level technical education around STEAM. It has an onsite makerspace, which allows for collaborative project development and delivery across the six technical disciplines (business and finance, medical science technology, engineering and design technology, technology and computer science, culinary arts, visual and performing arts). Within Bergen Tech students work on advanced projects linked to their academic qualifications and chosen career pathways, and with external partners across industry and the third sector, developing products and outputs which may eventually be taken to market. The learning environment is modeled very much on R&D labs in industry. Bergen’s makerspace provides a physical space as well as the tools for cross-disciplinary work to emerge and develop, and is also accessible to the wider local community, building a culture around making, tinkering, collaborating and experimenting, and entrepreneurship. Success is seen through the lens of student destinations, and across this model vocational education is seen as extremely high value and high status, shifting perceptions about who this type of education is for.
5. Building SEL and Agency
The statistics for Calument New Tech High School, which is in Gary, Indiana, illustrates the transformative potential of PBL in disadvantaged communities. 90% of students are eligible for free and reduced lunch, and through a highly sophisticated mastery based 100% wall to wall PBL model the school achieves a 96% graduation rate. Success is measured through growth across five learning outcomes: knowledge & thinking, written communication, oral communication, agency, and collaboration, and projects typically run for four weeks following a six-stage process. This short project cycle allows students opportunities for presentation up to 15 times per year as well as continuous analysis and reflection, building mastery.
Two things make this model particularly powerful:
These approaches above share 8 important characteristics:
In all the schools I’ve visited, it’s been exciting to see the ways in which PBL creates connections—within and across the school community as well as external communities—in bringing people and ideas together, creating and developing new knowledge, and connecting ideas and knowledge to action. There has also been an important balance between individual and collaborative learning and inquiry in each school, with the best balancing the two well, for example enabling individuality to be expressed through common activity.
It has also been heartening to see new school models defined by powerful equity shifts which reframe how success and achievement is perceived and measured, what is seen as important and valued, and how individual capabilities are assessed through multiple metrics. And ultimately in re-orientating the balance of power in learning, and accountability for outcomes, from a hierarchical top down approach (government - district - school - SLT - teacher - student+family) to an agency driven horizontal model (student+family - student collective - adults - school community - external & professional community - government) which drives exceptional progress, high-level outcomes, and personal and community development.
Rosie Clayton is a freelance consultant currently working across education, tech, school and network design in the U.K. She is exploring innovation ecosystems in education across the US as part of a Fellowship with the Winston Churchill Memorial Trust. Follow her on Twitter: @RosieClayton.